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Download Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

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Tuesday, May 29, 2012

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games [Paperback]

Author: Christy Marx | Language: English | ISBN: 024081343X | Format: PDF, EPUB

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Download Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
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Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:

Digital Storytelling, Second Edition by Carolyn Handler Miller

Animation Writing and Development by Jean Ann Wright

Writing for Animation, Comics, and Games by Christy Marx

Story and Simulations for Serious Games by Nick Iuppa and Terry Borst

Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Books with free ebook downloads available Download Write Your Way into Animation and Games: Create a Writing Career in Animation and Games [Paperback]
  • Paperback: 424 pages
  • Publisher: Focal Press; 1 edition (March 4, 2010)
  • Language: English
  • ISBN-10: 024081343X
  • ISBN-13: 978-0240813431
  • Product Dimensions: 9.3 x 7.6 x 0.8 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
Write Your Way Into Animation and Games: Create a Writing Career in Animation and Games is a book that contains pieces from several other books printed by Focal Press, as well as some new material written by Christy Marx to tie everything together. The title says the book covers both animation and games, which it does; however, only the first nine chapters actually cover animation. The remaining seventeen chapters focus on writing for games. But it should be noted that there are times in the game writing section where concepts from the animation section are referenced, so the animation portion does need to be included.

The animation portion of the book contains writings by two writers: Christy Marx (who has nearly 30 years of experience developing, story editing and writing animation series and features) and Jean Ann Wright (whose experience includes work with Hanna-Barbera, working as a freelance animation writer, and having her own business as an animation preproduction consultant). Both of these women provide great insight into the basics of writing for animation, as well as providing information on writing structure, character development, and information and advice for anyone who wants to try to break into the animation scriptwriting business. While some of the information provided by both of these women overlap somewhat, it turns out that one of them may only give a brief mention to a concept, while the other provides more in-depth information to flesh out the basic concept. As I read this section, I felt that both writers' information was very helpful and useful for an aspiring animation scriptwriter.
Before I can properly apply the book (which is textbook format, though a lot more interesting and fun than normal textbooks) here's a little background. I'm a lifelong writer, just now getting serious about publication, with an abiding passion for film (particularly animation) and video games. While I'm not bad on the designing end of the spectrum, writing is definitely my stronger suit. I researched screenwriting and animation writing in my teens, but, figuring I'd learn all this in film school (all of which accepted me, none of which helped me pay) I never took it seriously.

Fast-forward a few years. I'm still in love with writing; it's still a creative pursuit at which I excel (assuming I work very hard and polish each piece); I still love film, but that expensive hobby understandably got pushed onto a back burner. A few weeks ago, I began to wonder seriously, not idly as I've done for years, about what I could do to write for animation and games. Coincidentally, I stumbled across this book.

"Write Your Way into Animation and Games" is a fabulous resource for beginners, and even intermediates depending on what you're looking for. I was frustrated by the first chapters, which cover screenwriting basics and how to craft a simple story. I read them anyway (in case skipping would cause me to miss something). And I have to say, the advice is clear, concise, brief, thorough, and necessary. It was material I'm highly familiar with, but once I banished the "been through this before" conceit, the refresher did very well for me. I'd urge anyone not actually working in animation (not that you'd be picking up this book if you were) to please go over it. It's a little irritating at times, but the information is still valuable.

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