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Download Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

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Monday, April 15, 2013

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels [Paperback]

Author: Tom Bancroft | Language: English | ISBN: 0823023494 | Format: PDF, EPUB

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Download Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
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From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.
Books with free ebook downloads available Download Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
  • Paperback: 144 pages
  • Publisher: Watson-Guptill (February 1, 2006)
  • Language: English
  • ISBN-10: 0823023494
  • ISBN-13: 978-0823023493
  • Product Dimensions: 11 x 8.5 x 0.4 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
"I'm stumped, all my characters come out looking the same! What am I missing?"

"I'm drawing the same character as Seth, but his pictures are coming out better than mine. Why?"

"Ok, there's been a change of plans and our target audience is no longer going to be for kids in kindergarten but now 11 to 14 year old boys."

"Ok, the client is for a Honda dealership that primarily serves the Mexican market and we need a superhero mascot that appeals to these customers but doesn't turn off the other people who would be buying cars from them."

If you're researching this book chances are that you've already got some experience reading art and animation how-to books or know somebody who has. There are many books on cartooning and animation but there has been a frustrating lack of material that really digs into the meat of the creative process behind character design. Most books fall into categories that either narrowly focus on concept art from specific productions, or they discuss all facets of animation and cartooning and relegate character design to a single chapter and / or style. This book recognizes that educational void and happily is helmed by a man who not only can draw, but can explain the REASONS behind the stylistic choices employed by the best designers out there.

The REASONING is an important point that cannot be stressed highly enough and is what pushes this book beyond just another how-to-draw endeavor and becomes something that should be mandatory study material for anyone involved in the character creation process, from cartoonists, animators, sculptors, and 3D modelers, to storytellers, marketers, and producers.

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